The short answer

In all 3 positions the move that flips the most discs was not the best move, with a gap of 6 to 20 discs. Flip count does not tell you which move is best.

What we are testing

When you first learn Othello, it is tempting to play the move that flips the most discs. More discs wins, so more must be better — that is the intuition. But only the final count decides the game; how many you hold along the way is irrelevant. Let's see whether that intuition really backfires, by solving a real position to the very end.

87654321
abcdefgh
Black to move. The tempting a4 flips the most discs — four (10 empty squares).

How we tested it

Every number here is output from our own solver (negamax with alpha-beta). We take an endgame position with few empty squares, play each legal move in turn, and solve what follows to the very end of the game. There is no evaluation function and no approximation, so the margins are exact rather than estimated. One position cannot show how typical something is, so each article solves three.

Solver
Our own solver (negamax with alpha-beta)
Depth
Solved to the end of the game. No approximation, no evaluation function.
Positions
3
Moves solved
21
What the numbers mean
The final disc margin with best play from both sides, from Black’s point of view.

Position by position

Black has seven legal moves. The one that flips the most is a4, with four discs. Solving every move to the end of the game gives this (margin is Black's final disc differential, best play by both sides):

MoveDiscs flippedFinal marginNote
g81+4only win
a44−6most flipped
h32−6
h23−6
b72−14
b52−14
h43−16

Where the difference comes from

In this position, discs flipped and final result run almost exactly opposite. The move that flips the most, a4 (four discs), loses at −6. Meanwhile the only winning move is g8, which flips just one disc (f7) and finishes +4.

Every two- and three-disc move (h3, h2, b5, …) loses as well. The single road to a win was the most unassuming one-disc move. Between the player who grabs the most and the player who takes the fewest, the final margin differs by 10 discs.

🔑 Verdict for this position Disc count is only a running total; the final margin is all that decides the game. So the "I want to flip a lot" instinct often backfires even under perfect play. When in doubt, distrust the high-flip move first.

Exceptions

The mirror image of the rule - flip as few as you can - does not survive this table either. The two-disc moves b7 and b5 finish at −14, and the three-disc h4 at −16: all below the four-disc a4 at −6. High or low, the flip count is not the signal.

Why the one-disc g8 is the only win, the solver does not say; all it returns is the final margin. What the numbers support is the narrow claim - flip count does not order the moves - and the reason behind any particular move has to be read out position by position.

Playing the best move

Watch the only winning move, g8, being played: the disc goes down first, then the captured discs turn over one at a time. The gold frame marks the square played; the gold rings mark the discs that flipped.

87654321
abcdefgh
Black to move. g8 flips a single disc, f7 — and it is the only move that wins (+4).

As stated in our editorial policy, the numbers are the real computed results, printed as-is.

Does it hold in other positions?

To see whether the same thing happens elsewhere, we solved more positions where a maximum-flip move was available.

PositionBest moveMove testedGap (discs)
Case 1g8 +4a4 −610
Case 2a2 +8a8 +26
Case 3e7 +18b5 −220

Across the 3 positions the gap ran from 6 to 20 discs — that is how differently the same mistake can be punished, depending on where it happens.

Case 2 — 10 empty squares

Best was a2 (+8). the maximum-flip move — a8 — gives +2, a gap of 6 discs.

87654321
abcdefgh
MoveFlipsFinal marginDiff vs best
a24+8best
a87+2-6
h61+2-6
a55±0-8
g31±0-8
a74−12-20
g82−14-22

Case 3 — 10 empty squares

Best was e7 (+18). the maximum-flip move — b5 — gives −2, a gap of 20 discs.

87654321
abcdefgh
MoveFlipsFinal marginDiff vs best
e71+18best
e13+16-2
c86+10-8
a83+8-10
a62+8-10
h65+6-12
b57−2-20

The same question over 400 positions

The positions above are solved one move at a time. The same question was also counted over 400 random positions (10 empty squares, 2617 moves solved in total).

The maximum-flip move was best in 76 (19%), costing 13.99 discs on average if played every time. The minimum-flip move — the opposite rule — was best in only 90 (22.5%), costing 11.13 discs. Neither direction of the flip count finds the best move.

See the 400-position study →

What this does and does not show

  • It shows: for these 3 positions, an exact solve of every legal move to the end of the game. Not an approximation.
  • It does not show: anything about every position — 3 is a very small sample. For a wider count see the 400-position study.
  • The assumption: the margins assume best play from both sides to the end.
  • Reproducing it: the positions and results are in assets/othello-analysis.json, regenerated by tools/generate-othello-analysis.mjs.

What to remember at the board

  • In all 3 positions the maximum-flip move was not best
  • Across 3 positions the gap ran from 6 to 20 discs — how much it costs depends on the position
  • Over 400 positions it was best 19% of the time — and the minimum-flip move only 22.5%
  • Look at what the opponent can do next, not at how many discs turned

Try it yourself

You can set these positions up and play them out. The evaluation bar moves after every move, so the difference between a good move and a poor one shows up as you play.

Check the same position yourself

Try the "take fewer" idea with the evaluation bar watching. Free, no account.

⚫ Enter the Dojo

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